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Burnout Live Brief (Master's Coursework x Criterion Games)

We were given a live brief at the start of the second term by Criterion Games to pitch an original entry into the Burnout franchise. The game could be whatever we wanted, as long as we delivered the required goods. For me that meant 2 pieces of original concept art showcasing location and cars.
Predictably, I chose a late 90's/early 2000's child-friendly horror aesthetic, rendered like JoJo's Bizarre Adventure: Diamond is Unbreakable. With my brief all set and ready to go, I got started on concept sketches, which became the basis for my 3D bashed scenes. From there, I did research into the kinds of cars I wanted to work with (retro silhouette, classic muscle cars from the 30's to the 70's), downloaded some of Louisdiorama's car models off Thingiverse, and got started sketching around the cars and figuring out things like texture and mechanics (as seen above). In the case of one of the models, my design went so far off-model that I had to go in and edit the existing download to create the open-top hearse.
After designing the cars, I went on to composing the scenes in Blender. I like painting with light, so I used a lot of lights to get the basic palette and feel for each piece, placing my car models into the scene to ground them in the space and make it easier when it came to rendering. This step took like 2 weeks of tweaking to get right, specifically the Macabe Metropolis piece. I based the skyline off of the city in Billy and Mandy, so I basically built up a whole city from scratch. A mostly model-populated graveyard is, by comparison, a lot less of a process.
Once I finished with the compositions, I began the process of rendering and finding screentone brushes. You can see in the final renders that I was successful in my endeavors, and the renders look pretty much how I envisioned them, give or take a sandworm or two.
This assignment was overall successful; my lecturers and the Criterion reps liked the Cemetery Drive composition, they thought it was good and the colours were bright and expressive without being too cluttered.